AI Insights · Timothy · April 2022
Top 5 2D Anime Games in Croatia: Q1 2022 Performance
Explore the performance of the top 5 2D anime games in Croatia during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D anime games on a unified platform in Croatia showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed breakdown of each game’s performance:
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuating weekly revenue, peaking at approximately $3.4K in mid-February. Weekly downloads saw a significant decline from 1.8K at the end of January to just over 100 by the end of March. Active users showed a downward trend, decreasing from 3.9K in January to around 2K by mid-March, before slightly recovering to 2.8K at the end of the quarter.
KONAMI's Yu-Gi-Oh! Duel Links had a notable spike in weekly revenue, reaching $2.5K in the second week of January. However, revenue gradually decreased, stabilizing around $500 towards the end of the quarter. Weekly downloads and active users remained relatively stable, with downloads peaking at 296 in late February and active users fluctuating around the 2.4K mark.
AFK Arena by Lilith Games showed a steady weekly revenue, hovering around $600-$900 throughout the quarter. Weekly downloads were low, peaking at 112 in mid-January and then consistently decreasing. Active users also saw a decline from 1.5K in January to just above 1K by the end of March.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. displayed a varied revenue pattern, with a significant peak at $1.6K in early January and another at $750 in late March. Weekly downloads remained low, fluctuating between 20 and 40. Active users followed a slight downward trend, starting at 2.2K in late December and dropping to around 1.6K by the end of March.
Finally, Azur Lane by YOSTAR LIMITED experienced a significant increase in revenue, peaking at $1K in mid-March. Weekly downloads showed a stable trend, ranging between 100 and 150. Active users remained consistent, fluctuating around the 450-500 mark throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, please visit Sensor Tower.